Oct 15, 2017 23:34:00 GMT -5
Post by The Problem on Oct 15, 2017 23:34:00 GMT -5
Restricted (Personal)
Chakra Yugo [Chakra Kneading]
Rank Hiden/KKG/Hijutsu | Specialization Ninjutsu | Element N/A |
Chakra Usage None | Range Personal | # of Handseals 0 |
Description
A secret ability that gives the user mouths on the palms of their hands and on their chest right over their heart. The jutsu gives the user the passive ability to knead chakra into materials by devouring the material with the mouths on either palm or chest. This is better than normal chakra flow as the material will take on any special properties of the users' chakra as if it was originally made with said qualities. For example, one would be able to knead their Katon chakra into cloth to make flaming cloth that is also fireproof.
Restricted (Personal)
Earth Grudge Fear [Jiongu]
Rank Hiden/KKG/Hijutsu | Specialization Ninjutsu | Element N/A |
Chakra Usage None | Range Personal | # of Handseals 0 |
Description
The Earth Grudge Fear is a secret technique which transforms the user's body into something similar to that of a rag-doll, held together by hundreds of thick black threads. The user is able to manipulate the black threads for many purposes. being capable of sewing up any injuries that they or others might suffer, even reattaching body parts; this ability seems to instantly reattach even nerves and muscles, as the patients could instantly move their limbs without any other complex procedures right away.
The user could detach parts of their limbs and then manipulate them, to the point that they could even send them underground and then reattach them when they are done with them. The most significant aspect of these threads is that they grant their user a form of immortality, though they can still be killed. In addition to sewing up injuries, the user could use the threads to tear into a victim's body, steal their still functioning organs, and integrate them into their own body, thus extending their life, the use of which ICly would need to be a Jutsu.
The user is able to store up to four spare hearts in their body at any given time, meaning that all hearts must stop functioning in order for them to die. They can also put one of these hearts into their limbs and have them move individually or even create a full body of thread for the hearts to do their bidding.
Restricted (Personal)
Strength of a Hundred Seal [Byakugō no In]
Rank Hiden/KKG/Hijutsu | Specialization Ninjutsu | Element N/A |
Chakra Usage None | Range Personal | # of Handseals 0 |
Description
A seal which is reputed to be the pinnacle of chakra control. By storing vast amounts of chakra over an extended period of time into a specific point on their body the user creates this seal, which manifests in the form of a rhombus-like marking. Once the seal is formed, the user's already impressive chakra control allows them to perform techniques without any wasted energy. When released, the seal will either spread across the user's face or wrap around their entire body. The stored chakra is then released into their body, greatly amplifying the power of their techniques. The seal will permanently remain in the wherever the chakra was focused, presumably so that the user can keep on benefiting from its effects.
Universal
Chakra Mode
Rank Hiden/KKG/Hijutsu | Specialization Ninjutsu | Element N/A |
Chakra Usage Medium (Low to Maintain) | Range Personal | # of Handseals 0 |
Description
Chakra Mode is a heightened physical state utilized through chakra flow by several shinobi. It is by no means easy to manage and keeping it up during a fight is all but impossible [if we see too many people using this ability we will lock it]. The user wraps their body with chakra enhancing themselves fully increasing everything about themselves. How much they increase themselves is based on the spec stat of course (anyone using this would need to start at E rank for the most basic at their level for reference the 4th Raikage would be considered A rank with an S in chakra mode). Chakra Mode can be increased even further by adding an element to it though this will require a special training thread. Each person will only be allowed one element (their natural element) and each element will compliment the jutsu in a different way that is completely up to the user to decide.
Restricted (Personal)
Black Lightning
Rank Hiden/KKG/Hijutsu | Specialization Ninjutsu | Element Raiton |
Chakra Usage None | Range Personal | # of Handseals 0 |
Description
After undergoing a process that will place a stylized kanji for lightning upon the user's shoulder (the second person to learn will have it on the opposite side as their master and there can only be two practitioners of black lightning alive at one time) They will gain the ability to utilize black lightning ninjutsu. More advanced users will also be able to change normal Raiton jutsu into black lightning jutsu. Their ability and general skill with black will, of course, be based on their spec grade, as a point of reference Darui during the war would be an A ranked shinobi with an A rank in black lightning.
Black lightning enhances all the power of lightning attacks and giving them a homing mechanic. Every black lightning technique can lock on to a person's electromagnetic signature and follow them. While slower than other Raiton techniques the homing makes up for it. Also, its destructive power is enhanced due to the fact that it explodes on contact with a D rank jutsu doing about 4 tags of damage and increasing by two tags until S rank which does around 10 tags of damage.
Restricted (Personal)
Dust Release
Rank KKG/Hiden/Hijutsu | Specialization Ninjutsu | Element Jinton |
Chakra Usage None | Range Personal | # of Handseals 0 |
Description
This ability is an intrinsic form of chakra control that allows the user to combine Doton, Futon, and Katon into an advanced nature release that is referred to as dust release as the more powerful attacks leave behind only dust in their wake. The techniques of this nature initially form a small three-dimensional object (e.g. a cube, a cone, etc.) composed of chakra that forms between the user's hands. When the technique is released, the form expands and surrounds the target. This nature allows the user to manipulate molecules, giving them the ability to disintegrate anything on a molecular level within the boundaries of the three-dimensional form.
However, one disadvantage is that Dust Release techniques seem to be rather chakra-taxing. Another is that Dust Release techniques seem to require a certain amount of time when preparing the three-dimensional object, making it possible to prematurely halt the technique before it is completed, but once it's finished, the technique can be fired with astonishing speed. The hands also play a crucial role in the preparation of techniques, interfering with the user's arms can hinder the technique.
Universal
Sage Mode
Rank Hiden/KKG/Hijutsu | Specialization Ninjutsu | Element N/A |
Chakra Usage None | Range Personal | # of Handseals 0 |
Description
Sage Mode is an empowered state that can be entered by blending natural energy with one's chakra, creating senjutsu chakra. Sage Mode allows users to tap into the natural force of the world, opening up new techniques to them and allowing them to power up existing ones with the new senjutsu chakra (this empowered techniques will also need to be registered but not relearned or brought). As of right now, it is widely thought to be true that the only way to learn sage mode is from the animal summons home (any animal summon will do) and as such all known sages have signed a contract with a summoning animal.
Users of Sage Mode must possess "extreme chakra levels" to invoke senjutsu. It is also important that their bodies be strong enough to support the increased power. In order to enter Sage Mode, the gatherer must remain absolutely still in order to be one with nature and balance the natural energy with their own physical and spiritual energies, though this can be worked around if inventive and more trying in higher skill in the ability will allow for shorter reload times. If the user puts too little natural energy into using senjutsu, the technique will not work. Conversely, if too much natural energy is taken in, their body will turn to stone forever; humans will also be transformed into whichever animal's school the senjutsu was learned from.
Universal
Eight Gates
Rank Hiden/Hijutsu/KKG | Specialization Tai | Element N/A |
Chakra Usage None | Range Personal | # of Handseals 0 |
Description
The Eight Gates are eight specific tenketsu on a person's Chakra Pathway System which limits the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body.
Opening the gates is a difficult feat even for the most talented ninja, again if er find that too many people are accessing this ability we will lock its use. Due to the immense amount of chakra flooding the body all at once, drastic changes can occur upon the user's body. The most common of these changes are the changes to skin color, the eruption of veins around the temples, and the eyes turning completely white. The colored (choose any color you want) aura surrounding the user could be easily mistaken as chakra, however, this is sweat evaporating at a rapid rate, due to the intense rise in body temperature of the user.
The state of having all Eight Gates open is known as Eight Gates Released Formation. Any shinobi who activates this state temporarily gains power a hundred times greater than their normal level, but will die because of the damage was done to their body. There is no way around this you open the eighth gate and you die after being incredibly awesome.
Any shinobi start with the gates will start with the ability of E rank which means they will only be able to open the first two gates. However, a B ranked Shinobi would have much more control and take less damage (but still a shit ton) when using the two gates then a D ranked shinobi would (an E rank shinobi not being able to access the gates at all). That being said the only way to increase the number of gates you can open is to increase your spec rank every rank up affords you two more gates so by the time the Spec is B ranked you could open all eight gates but opening the seventh would be more pain then help until A rank. On S rank you can jump straight to any gate you wish but until then you have to take your time entering each gate one post at a time (though you can still do other things during the post, for example, you can open the first gate and fight and or dodge in the first post then in the second post open the second gate and fight and or dodge etc etc etc).
{The Gates}
The Gate of Opening, located in the brain, removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating.
The Gate of Healing, located in the brain, forcibly increases the user's physical strength and temporarily re-energizes the body.
The Gate of Life, located on the spinal cord. The increased blood flow turns the skin red.
The Gate of Pain, located on the spinal cord, increases the user's speed and power. May cause muscle tissue to tear on use.
The Gate of Limit, located in the abdomen, further increases the user's speed and power.
The Gate of View, located in the stomach, increases the user's speed and power. The opening of this gate releases such enormous amounts of energy that it can cause nearby water bodies to form a vortex around the user.
The Gate of Wonder, located below the stomach, further increases the user's speed and power. Those who open this gate will secrete glowing colored sweat from every inch of their body which immediately evaporates from their own heat energy, creating an aura which people mistake as a chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches them. Last for however double the length you were in the Seventh Gate.
The Gate of Death, located in the heart, requires the user to stab their chest with their thumb to direct the chakra to the tenketsu. Once opened, the user will enter what's known as the Eight Gates Released Formation. Opening this gate will cause the user's blood to emanate a flaming aura of colored steam, the so-called Steam of Blood from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body.
The Gate of Opening, located in the brain, removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating.
The Gate of Healing, located in the brain, forcibly increases the user's physical strength and temporarily re-energizes the body.
The Gate of Life, located on the spinal cord. The increased blood flow turns the skin red.
The Gate of Pain, located on the spinal cord, increases the user's speed and power. May cause muscle tissue to tear on use.
The Gate of Limit, located in the abdomen, further increases the user's speed and power.
The Gate of View, located in the stomach, increases the user's speed and power. The opening of this gate releases such enormous amounts of energy that it can cause nearby water bodies to form a vortex around the user.
The Gate of Wonder, located below the stomach, further increases the user's speed and power. Those who open this gate will secrete glowing colored sweat from every inch of their body which immediately evaporates from their own heat energy, creating an aura which people mistake as a chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches them. Last for however double the length you were in the Seventh Gate.
The Gate of Death, located in the heart, requires the user to stab their chest with their thumb to direct the chakra to the tenketsu. Once opened, the user will enter what's known as the Eight Gates Released Formation. Opening this gate will cause the user's blood to emanate a flaming aura of colored steam, the so-called Steam of Blood from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body.
Universal
Seven Heavenly Breathing Method
Rank Hiden/KKG/Hijutsu | Specialization Tai | Element N/A |
Chakra Usage None | Range Personal | # of Handseals 0 |
Description
A taijutsu breathing method that is the safer version of the Eight Gates method (safer but far from actually being safe). By gathering up large amounts of oxygen to increase Their lung capacity fourfold, the user is granted strength similar to the Eight Gates, even including similar physical changes to the user. While it is very similar the increase in power is not as heavy as that of the Eight Gates. The Seventh Breathing Method gives power similar to the Gate of Limit which is the Fifth of the Eight Gates. The Power increase and Damage to the body are right on par with the Eight Gates until the Gate of Pain when the Eight Gates gets truly dangerous and the power increases are much higher. The Seven Heavenly Breathing Method instead Increments this power boosts more slowly lessening the power increase but also the damage to their body. From the Fourth Breathing Method to the Fifth the power increase is little over 5%. Keeping that in mind it goes up until the Seventh Breathing Method which will give the user the same level as strength, but also the same level of pain as someone within the Gate of Limit. It has been said that the Breathing Methods at A rank level of skill can be pushed to twelve so that they rival the Eighth Gate including death (with nine rivaling the Seventh Gate). Other than that Breathing Methods follow the same rules as the Eight Gates. With an E rank having access to two Breathing Methods and D-Rank four and C rank six and B rank gets the full seven, A rank could push it to nine and S rank can push it to twelve but will die.
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